

Then a visit to the shops to sell off loot, a stay at the inn to repair and recharge, then back to the catacombs. If a player runs into trouble, a hasty retreat is possible and a quick trip to the shrine at the temple next door will heal the player up. The headless brutes and haunted ghosts are rare, and while extremely dangerous to lower level players, also offer a large payout. Rats, bats, spiderlings, as well as Skeletons and Ghouls all offer nether kataals. The skeletons as well as thieves offer items to sell off and in the latter's case, gold. The skeleton and rat fodder make good practice leveling up weapon or magic skills, especially lower level ones. The proximity to the stairs makes for an easy escape if one is poisoned, near defeat, or just needs to sell off junk. The top floor of the Catacombs is a good place to hang out. No poisonous monsters spawn while players are in it, and it is very close to the fire to recharge spells or repair, so players can engage in farming/grinding with ease. Most enemies will not enter it, so can be attacked with relative ease. The temple ruins near the starting part is a great place to hang out. Some spots are good for hanging out and just waiting for the monsters to come to you. These might take a while but if your a low level character it pays off. They have shown some weakness to Ice based spells of any type. All you have to do is walk around them and attack them with long rage attacks or magic.

They are easy to fight, prdictable and are worth about 200,000 EXP a piece. One of the most effective enemy to grind is a Fire Drake.

This is also a good way to obtain a moonstone, but remember that only one is necessary. They always spawn in groups of two or more and can be easily killed by luring them to the lake and shooting them with a bow, throwing knifes, magic, etc. Perhaps the second most effective way is to kill Moonbeasts. However, this varies depending upon the player's level/ability as well as the area the player is in. The best targets for grinding are, of course, the ones that offer the biggest payout. Since in the CE skills cost to raise lowers with each use, by focusing on using Nether Magic attack spells during the grind, the player not only earns more Exp/Adv points, but also makes it easier to raise the required skill. For example, say a mage player normally uses Arcane Magic skill but needs to raise his or her Nether Magic skill in order to get a desired class. If a player is trying to level up a particular weapon or magic skill, especially one that is lower than their main ones, in the Collector's Edition then it is best to use that skill as the main method of combat during the grind. Some enemies spawn more at a time depending upon day or night, or tend to show up in areas only rarely at various times. Keep in mind that many enemies spawn much faster at night rather than during the day. shrine, spell, or potion, he or she had best not linger long in an area where there are a lot of poisonous foes. For example, until a player has access to a means of removing poison, i.e. It is important to know what enemies spawn there, how often they spawn there, and if necessary, how easy is it to retreat. One of the most important things for Exp Grinding is location, location, location. Also, if a player is playing the Collector's Edition, how a player kills a foe is also a factor. However, it is possible to both experience grind and farm for gold.

Since each kill also results in adv points, used to increase stats and skill levels, and leveling up also grants a bonus of adv points, this is pretty much an easy and effective strategy. Experience grinding, or farming, is the tactic of sticking to an area and killing enemies simply for their experience in order to level up faster.
